Chapter 34 - 34: Adventurer Guild
Chapter 34 - 34: Adventurer Guild
The Mistvale Adventurer's Guild.
A towering five-story structure that dominates the plaza, its architecture both imposing and grand. Massive stone columns flank the entrance, and the entire building hums with the energy of warriors, mages, and rogues alike.
Adventurers of all shapes and sizes—humans and Furrens—mill about the front, their voices blending into a chaotic symphony of chatter, laughter, and clinking metal. Some are clad in gleaming armor, their weapons polished and sharp. Others wear flowing robes, mysterious and poised. Their presence alone radiates experience, power, and a lifetime of battle.
The sheer sight of so many seasoned fighters makes my heart race as we approach the entrance.
Eris pauses at the giant wooden doors, then turns to me. "Are you ready?"
I nod.
Though, deep down, I have no idea if I am.
My palms feel clammy, my heart pounding, but I follow her inside nonetheless.
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As we step in, The interior is even more impressive than I imagined.
A grand hall stretches before us, alive with bustling adventurers. Some sit at long wooden tables, strategizing or sharing drinks after a long quest. Others gather around quest boards, studying potential jobs with serious intent. Maps and trophies of past expeditions decorate the walls, the entire space designed for those who live and breathe adventure.
The hall is divided into five major sections:
The Registration Desk – Near the entrance on the right, where new adventurers sign up and parties are formed.
The Quest Board – Opposite the desk, where adventurers pick jobs based on difficulty and rewards.
The Item Trading Area – A space deeper inside, bustling with people bartering weapons, potions, and dungeon loot.
The Adventurer Inquiries Section – A serious space for solving disputes, reporting dungeon crimes, or settling loot claims.
The Dungeon Library – A massive, multi-floor library filled with records of past dungeon expeditions, re
I brace myself, half-expecting some kind of ominous chamber filled with cloaked figures chanting in the dark.
Instead, I blink in surprise.
It's… just a normal room.
A well-furnished lounge, to be exact.
Plush couches surround a polished wooden table, and the warm glow of lanterns illuminates the space, casting a cozy ambiance. There's even a neatly arranged tray of cookies and candies at the center of the table, as if we're about to have afternoon tea instead of a secret meeting.
…Okay. Definitely not what I was expecting.
"Please, have a seat," Karven says politely, gesturing toward the couches.
Eris and I settle onto one of the seats, though my mind is still racing. My eyes flick to the cookies, tempted, but my nerves keep me from reaching out. This situation is just too bizarre.
"Wait here for a moment," Karven continues with a respectful bow. "The Guildmaster will be with you shortly."
Wait.
Guildmaster?
I snap my head toward Eris, my eyes wide. "E-Eris, your connection is… the Guildmaster?!"
She giggles, clearly amused by my shock. "Hehe, surprised?"
Uooooohhhh!!!
If Eris personally knows the Guildmaster, then I'm saved! This is huge! My ID problem? Practically solved! No wonder she was so confident all along!
My heart swells with relief, and a tiny bit of excitement. This whole time, she had an ace up her sleeve!
But…
There's still one thing I don't understand.
If Eris is close to the Guildmaster, why are we meeting them in secret like this?
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